Building a game for WP7

One of my goals for this summer is to publish a game to the windows phone marketplace. I have a pretty good idea of what I want to create, but I’m not really sure where to start. I thought it would help if i documented my progress through my blog. I hope I can make some progress each week and make a post about it. So here’s what I’ve got so far:

I will be creating a puzzle/platformer involving both physics and classic “safecracker” puzzles.

The game will be in 2D and I will be aiming for an art style similar to Trine (http://www.youtube.com/watch?v=2OTJFsI6xyo), Lumi (http://www.youtube.com/watch?v=sEv3BOyjmnw), Rayman (http://www.youtube.com/watch?v=-Js3nXKuErg) and Heart of Darkness (http://www.youtube.com/watch?v=EZgfHsXhwjQ)

I’m planning on using farseer for physics (http://farseerphysics.codeplex.com/).

The next most important step will be coming up with a story. I want the story to be feel important for the player, and be what drives the gameplay forward. My goal for next week will be having a draft for the story and characters etc.

 
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